My Craft

I design and build software systems with the same mindset I bring to art: deliberate structure, attention to detail, and respect for the medium. My work spans Swift application development, Vapor-based backend systems, and 3D art created in Blender.

Software Engineering

I am a Swift-focused engineer with over a decade of experience designing, building, and shipping production software across iOS, macOS, and server environments. My work emphasizes long-term maintainability, clarity of architecture, and pragmatic performance decisions.

Founder & Product Ownership

As the founder of Farini Development, I have led projects from concept to production for over 13 years. This includes product definition, technical architecture, hands-on implementation, and long-term iteration based on real user feedback.

I have built and maintained applications used by thousands of users, including educational platforms and simulation-based financial tools powered by live market data.

3D Art & Visual Craft

In addition to software engineering, I work extensively in Blender for 3D modeling, animation, and asset creation. My approach to 3D art mirrors my engineering philosophy: clean topology, intentional structure, and respect for performance constraints.

I create original models, environments, and animations for use in games, simulations, and visual storytelling. Selected works will be showcased here as the gallery expands.

How I Work

I value clarity, responsibility, and craftsmanship. Whether writing Swift, designing a backend system, or building a 3D asset, my goal is to produce work that is understandable, durable, and purposeful.

If you are looking for someone who can take ownership of complex technical problems โ€” or who can bridge engineering and creative disciplines โ€” I would be glad to talk.